“The cityscape ruins of LA and its surroundings are highly detailed and require a lot of processing power as well as fast streaming technology to run properly especially when the player is flying over the lands and can see a lot at once. On Burning Shores, since we can just focus on PS5, we’ve been able to charge forward and we’re really excited about what we’ve been able to pull off in creating this stunning post-post-apocalyptic version of Los Angeles. ![]() On Horizon Forbidden West, everything we added or increased was something we’d need to have a plan around how to optimize for PS4 as well. “One of our key priorities with Horizon games is to add a ton of detail and richness to our environments. ![]() Speaking with the PlayStation Blog, Game Director Mathijs de Jonge confirmed its a mixture of processing power to render the destroyed city of Los Angeles as well as being able to stream assets in quickly. Now, the developer has provided some reasoning behind the PS5 exclusivity. Players have been scratching their heads about why the DLC isn’t coming to PS4 considering the developer managed to make the entire core experience work on the platform. Announced during The Game Awards, Horizon Forbidden West: Burning Shores was only confirmed for PS5. ![]() Horizon Forbidden West launched February 2022 on both PS5 and PS4, but you wouldn’t know that if you were just looking at the upcoming expansion. Guerrilla Games today provided context for why the upcoming expansion for Horizon Forbidden West is only releasing on PS5.
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